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Hi Remedy team. Two minutes: the work first, then how I read the Assistant Brand Manager role, then me. There is a video letter on the right if you would rather hear it.
A short set, shot and cut end to end, across motorsport, music, sport and brand work.
A minute of variety, in one clip. The full pieces are below.
I read the role properly before writing any of this. Project management, activations, suppliers and detail, with a commercial head on. Here are the four places I line up.
Retail brand work at scale. At Orchestra-Premaman I supported national campaigns including licensed partnerships with Disney and Warner Bros, and at Ubisoft I was the brand-side contact for the agencies.
Concurrent launches, budgets and suppliers. Five years running my own studio means nobody else catches the details: quotes, timelines, artwork approvals and the version that actually goes to print.
Two years inside one. On the content team at Quad Lock, a global consumer product brand, working campaigns and brand events and running the asset library every campaign pulled from.
A bonus rather than the job. Your sampling days are also filming days. I could run an activation and capture it at the same time, which saves a brief and a booking on each one.
Give me a topic and it comes back researched, written, optimised and shipped. This is the loop behind the work.
Content is my craft, in writing and in video. I run my own studio, Mounir Productions, producing content for brands across Melbourne, and I've spent my career translating complex subjects, diagnostics, global campaigns, AI tooling, into content people actually use.
Built AI content tooling, not just used it. Shipped an AI-powered content system at Quad Lock: Claude Vision tagging and natural-language search over a 500k-asset library.
Cross-market by experience. Global campaigns adapted per market at Ubisoft, and Fastory campaigns for Disney and Warner Bros at Orchestra-Premaman.